AI Insights · Timothy · October 2023
Top 5 Slime Games on iOS in Hungary: Q3 2023
Discover the performance trends of the top 5 slime games on iOS in Hungary during Q3 2023, including weekly downloads, revenue, and active users.
During the third quarter of 2023, the top 5 slime games on iOS in Hungary showcased varied performance trends in terms of downloads, revenue, and active users. Below is a detailed look at each game's performance.
Super Slime Simulator, published by Dramaton LTD, saw weekly downloads fluctuating between 17 and 78, with a noticeable decline towards the end of the quarter, reaching a low of 17 downloads in the week of September 11. The weekly active users also witnessed a downward trend, starting from 311 in late June and dropping to 179 by the end of September. Revenue for this app remained minimal, with only $2 recorded in the week of July 3.
Fluid Simulation by Pavel Dobryakov experienced modest weekly downloads, peaking at 13 in the week of July 24. Weekly active users showed a steady decline from 55 in late June to just 11 by the end of September. Revenue for Fluid Simulation peaked at $11 in the last week of June but remained low for the rest of the quarter.
My Talking Slimy: Super Cat 3D from Pixeland LLC saw a significant increase in weekly revenue towards the end of the quarter, reaching $16 in the week of September 11. Downloads, however, were inconsistent, with a peak of 27 in the week of July 24 but dropping to zero in the later weeks. Active users followed a similar trend, peaking at 36 in late July.
World of Slime Simulator Games by Solid Apps INC had a varied performance. Weekly revenue peaked at $11 in the last week of July but saw no revenue in the final weeks of the quarter. Downloads were highest at 78 in late June but dropped to single digits or zero in subsequent weeks. Active user data was only available for late June, showing 68 users.
Finally, Bruno - My Super Slime Pet by Dramaton LTD had minimal downloads throughout the quarter, peaking at 17 in the week of September 18. Active users increased slightly towards the end of the quarter, reaching 31 by the end of September. Revenue data for this app remained at zero throughout the quarter.
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